XR Experience in Numbers
Of students felt confident creating their first AR experience, up from limited or no prior exposure.
Of students demonstrated a clear understanding of how AR works, including triggers, overlays and user interactions.
Growing Future-Ready Learners with EDIT Design Thinking®
Design thinking is not just a set of tools and techniques; it is a way of understanding people first. We focus on your learners, their growth, and the meaningful connections they build through empathy, collaboration, and real-world problem solving. We empower individuals to create positive change within their communities, organisations, and beyond.
Empathise
Understand the experience of your learners by using method-like observation, interaction, and immersing your students in the experiences.
Define
Analyse their observations and synthesise them in order to define the core problems and create a clear value proposition statement.
Ideate
Process your learners’ findings and generate a large quantity of possible solutions by stepping beyond the obvious and exploring diverse ideas by prototyping.
Test
Use observations and feedback to refine the prototypes, learn more about the use, and refine your learners’ original point of view.
Programme Package Outline
Introduction to Design Thinking for XR
Learners are introduced to EDIT Design Thinking® and apply it specifically to experience design, focusing on user journeys, emotions and interaction points.
Learning Journey & How to create immersive AR experiences with HOVARLAY
Students explore real-world examples of XR applications such as AR storytelling, spatial information layers or interactive environments to understand how immersive experiences are designed and used.
Understanding Users & Contexts
Students research users, environments and objectives, mapping how XR can enhance understanding, engagement, or learning.
Designing Augmented Reality Experiences
Teams ideate immersive concepts, defining storylines, interactions and content logic.
Prototyping & Testing
Using accessible no-code AR platform HOVARLAY, students create and test experience prototypes.
Presentation & Reflection
Students present their XR concepts, design rationale and learning journey, reflecting on impact and future possibilities.
Featured Past Programmes
Exploring No-Code Augmented Reality (AR) at FAD ICONFEST, ITENAS
At Bandung National Institute of Technology (ITENAS), students engaged in hands-on Augmented Reality (AR) demos and workshops led by HOVARLAY. Over three days, they explored HOVARLAY Creator and learned how to transform their ideas into interactive, no-code AR experiences, applying these directly to class projects, design assignments, and creative experiments. The sessions highlighted how AR can bring storytelling and visual communication to life, allowing students to experiment with overlays, sounds, and other creative assets, and giving them practical skills to enhance engagement, interactivity, and the impact of their designs. Students were able to create AR experiences easily using HOVARLAY Creator, overcoming technical barriers and applying interactive elements directly to their class projects and design assignments.
Empowering Future Designers at Institut Teknologi Harapan Bangsa (ITHB)
In collaboration with Institut Teknologi Harapan Bangsa (ITHB), HOVARLAY conducted its first hands-on Augmented Reality (AR) workshop for over 50 Visual Communication Design students. In a single immersive session, students explored AR fundamentals and real-world applications before creating their own interactive AR experiences using HOVARLAY’s no-code platform, gaining practical exposure to how AR can elevate branding, packaging, and visual storytelling while building future-ready creative skills. Students were able to integrate AR into their current class projects, exhibitions, advertising campaigns, packaging graphics, and posters, enhancing interactivity and creative expression.